LAUNCH: Unity Asset Pack: Real New York City, Vol. 2

Posted by Christi Kroll

Geopipe Unity Asset Pack Vol.2

Geopipe's Unity Asset Pack: Real New York City, Vol.2.

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Earlier this year, we launched our first Unity Asset Pack: Real New York City, Vol.1. Nearly 20,000 views and thousands of downloads later, we decided to publish our next installment, available for free!

Download now from the Unity Asset Store to bring your vision to life.

Enhance your game or simulation with a smart 1:1 digital twin of New York City! Volume 2 gives you a real world replica of several blocks of New York City between Columbus Circle and One Worldwide Plaza, instantly. This asset pack provides a total of 1178 buildings along with roads, sidewalks, and water features with textured meshes (street level props not included).

We offer roadbeds and sidewalks as separate meshes, so that they can easily be incorporated into path-finding. Standard shaders are provided, and tested and verified to convert to High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP).

Geopipe Updates Boston Digital Twin

Posted by Christi Kroll

Geopipe's Boston, in the Back Bay Neighborhood.

Geopipe's Boston, in the Back Bay Neighborhood.

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Boston is our latest city to be refreshed for Geopipe users! Sometimes called “the city of neighborhoods,” Boston is made up of diverse subdivisions that highlight Geopipe’s attention to different building types.

In any Geopipe city, you can choose models to best fit your needs, from plain, untextured massings up to fully textured, geometrically detailed models. To customize models for your application, you can choose to download any combination of the features that we offer: terrain, buildings, and foliage. Select your area of interest to download models, or stream them directly into your game or simulation with our Unity SDK!

Boston is only available to paid users, but if you want to see more, get started with a free tier account! We offer select areas of New York and Salt Lake City for free download and exploration. Want to suggest our next city? Let us know!

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Unity SDK 0.2.7 Update

Posted by Christi Kroll

Geopipe’s Unity SDK version 0.2.7 is now available here!

S2 Cells

With this release, we have switched how we package our Unity SDK.

Geopipe Unity SDK 0.2.7 uses a custom package that can be managed via the Unity Package Manager. This change makes the end user experience much cleaner- for further instructions, check out our SDK page.

Notably, samples are now isolated for both the standard and High Definition Render Pipeline (HDRP).

S2 Sees the World Differently

Posted by Christi Kroll

Humans have long been fascinated with translating the world around them into visual representation. Maps not only serve to direct us, they give us a sense of our own place in our surroundings; an understanding of the world and its bounds. In early days, maps were regional, supplemented with the sketches and recollections of travelers. As knowledge of the world and the scale of maps expanded, the challenge of representing a three-dimensional Earth on a two-dimensional plane, known as map projection, became apparent.

S2 Cells

Representation of the S2 Map Projection. Image Credit: S2Geometry

A major breakthrough in navigation was a cylindrical map projection published in the sixteenth century by Gerardus Mercator known as the Mercator Projection. This projection standardized maps for centuries due to its representation of north and south as up and down, respectively, while maintaining appropriate local borders, directions, and shapes.

Geopipe Updates San Francisco

Posted by Christi Kroll

Geopipe's 1 Ferry Plaza within a photo of San Francisco.

Geopipe's 1 Ferry Plaza within a photo of San Francisco.

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San Francisco is our latest city to be updated for user access! Known for the beautiful San Francisco Bay and steeply angled streets, this city demands particular attention to terrain elevation to create a successful digital twin.

In all of our cities, you can choose the models that best fit your needs, from plain, untextured massings up to fully textured, geometrically detailed models. To customize models for your application, you can choose to download any combination of the features that we offer: terrain, buildings, and foliage. Select your area of interest to download models, or stream them directly into your game or simulation with our Unity SDK!

San Francisco is currently exclusive to paid users, but if you’d like to see more of what we provide, try a free tier account! We offer select areas of New York and Salt Lake City for free download and exploration. Want to suggest our next city? Let us know!

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Geopipe Unity SDK Update 2022

Posted by Christi Kroll

Hell's Kitchen, NYC, in Geopipe's Unity SDK

Hell's Kitchen, NYC, in Geopipe's Unity SDK.

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Geopipe's Unity SDK version 0.2.5 update is now available!

The 2022 version includes several improvements to support the latest versions of Unity.

The Geopipe SDK is now fully compatible with:

In addition to the Standard Render Pipeline (SRP) we now have support for the High Definition Render Pipeline (HDRP) across all versions.

Need a hand getting set up? Drop by our Discord server for help.

Have fun creating!

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