Streaming City-Scale Environments: Unity and Geopipe Part II
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The real world is an increasingly important component of games, from small indie projects to huge AAA productions, of simulations for training humans and machines alike, and of visualizations and VR experiences. As we discussed in our last blog post, putting the real world into a game or simulation today is expensive, time-consuming, and for many projects, prohibitive. It can take teams of environment artists years to design and refine a large world modeled from the real world, then fill it with enough detail to truly immerse a user in the environment - but what if putting reality in a game was even simpler than downloading an asset and dropping it into your favorite (or your own) game engine?
The advent of powerful, democratized game engines has opened up game development to teams of any size and have greatly shortened development timelines for larger teams. Similarly, Geopipe empowers any team to rapidly and cost-effectively set their game or simulation in a huge, complete environment – and for those who need it, an environment faithfully reproducing the real world.
New York City loaded in Unity with the Geopipe Unity SDK, looking north from near Geopipe's office towards Midtown.