The World in Your Game in 5 Minutes: Geopipe SDK Tutorial

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Whether you're a huge team working on a AAA video game or an indie studio with limited resources, you need an environment for your game, VR experience, training simulation, or application. Unfortunately, it's slow and expensive to create these environments today, especially if you're trying to reproduce the real world. If you use existing mapping solutions, you're either stuck with only the details annotated by humans in OpenStreetMap, or worse, photogrammetric meshes that show how the world looks but don't give you real trees, transparent windows, or interactive models. Geopipe uses AI to understand every detail of what's in the world at scale, then turns that rich information into detailed, interactive worlds.

The "Geopipe for Games" Unity SDK makes it easy to put the real world (or simply large, detailed environments) into your game, application, or experience instantly. The SDK hooks into your Unity projects and streams city models directly from Geopipe's servers, so that you don't have to manually download models from us. With a license, you can publish a game with the SDK, allowing your users to arbitrarily explore, walk, fly, or drive through a city of any size. If you prefer, you can also embed a portion of our world directly into the game, so that an internet connection isn't required.