Building Blocks in Tech Development: Unity and Geopipe

Posted by Christi Kroll

Those who dabble even casually in game environments are familiar with Unity Technologies, a highly successful software development company that has garnered worldwide acclaim. They are best known for Unity, a game engine that makes it easy to build video games and apps by providing common components and infrastructure to developers of all skill levels. While initially created to develop their own games, the focus of the company shifted to producing the tools needed for game development. Unity provides independent developers with the resources to create their own games. The accessibility of the tool across multiple platforms is unrivaled, and its popularity exploded as demand grew for mobile gaming.

Game development process without a game engine like Unity

The game development process without a game engine like Unity is slow, expensive, redundant and impossible for all but the biggest studios.

December 2019 Update: Money, Pitches, Tech

Posted by Christopher Mitchell, Ph.D.

Salt Lake City's road network in the Geopipe Unity SDK

Salt Lake City's road network in the Geopipe Unity SDK.

Happy Holidays from Geopipe!

Many glad tidings for the festive season! As the year draws to an end, we hope you get a chance to relax, spend time with friends and family, and look back at this year's achievements. We're particularly proud of our accomplishments over the past year, including about $1.5M in grant and investment funding secured, new team members, new customers, and significant strides in our products and technology. To that end, here are our biggest milestones from the last two months.

Fall 2019: Demos, Pitches, Unity

Posted by Christopher Mitchell, Ph.D.

Looking uptown in New York City with the Geopipe Unity SDK

Looking uptown in New York City with the Geopipe Unity SDK.

Happy October!

This season has been a whirlwind of presentations, awards, and product development.

Geopipe shows no signs of slowing down this quarter, networking and emerging at the forefront amongst its peers. Some of the highlights of the season include Geopipe’s fourth annual presentation at the NYCML '19 Summit at the end of September. This was a great opportunity to network with professionals and students in the NYC tech space, and a continuation of a long and productive relationship with our friends at the NYC Media Lab. Geopipe had the opportunity to be a featured startup at the LIFT Summit, which boasted an inspirational keynote from former General Mattis. Geopipe CEO Dr. Christopher Mitchell also joined a panel discussing frontier tech in architecture at the Proptech Society Conference in late September.

Building Worlds Upon Worlds: Reality in Games

Posted by Christi Kroll

Putting the real world in video games makes them more immersive, more engaging, and more fun - but reproducing reality in games is a huge technical and creative challenge. We explore some of the milestone games set in real cities, and look towards the future.

A portion of New York City's financial district from Geopipe

Geopipe automatically builds immersive game worlds using AI and machine learning.

Here, a view out of a window in New York City's Financial District.

Geopipe Awarded Competitive $750K Grant from the National Science Foundation

Posted by Christopher Mitchell, Ph.D.

Geopipe is awarded a $750,000 National Science Foundation (NSF) Small Business Innovation Research (SBIR) Phase II grant to commercialize its innovative technology. Geopipe uses AI to produce immersive digital twins of the real world for simulation, gaming, architecture, and beyond, and this grant will enable R&D to greatly improve the accuracy, detail, and realism of Geopipe's worlds.

A view over Geopipe's virtual New York City in the Unity game engine

Geopipe aims to make it possible for computers to understand every detail of the real world from raw sensor data, then turn that information into semantically rich 3D models.

The World in Your Game in 5 Minutes: Geopipe SDK Tutorial

Posted by Christopher Mitchell, Ph.D.

Whether you're a huge team working on a AAA video game or an indie studio with limited resources, you need an environment for your game, VR experience, training simulation, or application. Unfortunately, it's slow and expensive to create these environments today, especially if you're trying to reproduce the real world. If you use existing mapping solutions, you're either stuck with only the details annotated by humans in OpenStreetMap, or worse, photogrammetric meshes that show how the world looks but don't give you real trees, transparent windows, or interactive models. Geopipe uses AI to understand every detail of what's in the world at scale, then turns that rich information into detailed, interactive worlds.

The "Geopipe for Games" Unity SDK makes it easy to put the real world (or simply large, detailed environments) into your game, application, or experience instantly. The SDK hooks into your Unity projects and streams city models directly from Geopipe's servers, so that you don't have to manually download models from us. With a license, you can publish a game with the SDK, allowing your users to arbitrarily explore, walk, fly, or drive through a city of any size. If you prefer, you can also embed a portion of our world directly into the game, so that an internet connection isn't required.