The real world, instantly copied into virtual space.
Build or prototype a game set in a real environment without any modeling effort, and stream in thousands of square miles of the world without any infrastructure of your own. The real world is massive and complex, and it's what you need for open-world games, training simulations, autonomous vehicle training, and virtual reality.
Build Fast, for Any Application
- Fast: Build a game, simulation, or experience in a real city in an hour, not a year.
- Flexible: Whether you're an indie game developer, a AAA studio, an architect, or a VR artist, Geopipe gives you the tools you need to immerse your users in realistic environments.
Ready to get started? The World in Your Game in 5 Minutes: Geopipe SDK Tutorial
Optimized for detail, optimized for performance
Models of the real world for games need to be accurate, detailed, and performant. Unfortunately, many existing tools for creating 3D models of cities simply can't make game environments. Either they use photogrammetry to drape photographs over heavy geometry that looks like melted wax, or they invent materials and objects that don't match the real world. Geopipe's models have glass windows, asphalt roads, and brick facades, and every object is built from the ground up to match its real-world counterpart as closely as possible. And because we know what every object is, we can use every trick in the book to save cycles, triangles, and materials and make your game as fluid as possible.
Distant scenery for immersion, optimized for performance with dynamic LODs ♦ Objects are accurately labeled, for materials, physics, pathing, and beyond ♦ Trees are instanced foliage, not shrink-wrapped blobs ♦ Use our material libraries or yours, and choose the level of detail that meets your needs ♦ Meter-accurate (or better) terrain meshes, carefully optimized